Abstract
The Fantasy Measure is a specialized psychometric assessment instrument developed by L. Rowell Huesmann, Leonard D. Eron, Elena Rosenfeld, and Judith V. Torney-Purta (1982), and subsequently adapted by Huesmann and Eron (1986). Designed for children in middle childhood (grades 2 through 6, approximately ages 7 to 12), the instrument assesses the structural dimensions, frequency, and content of children’s spontaneous daydreams and imaginative ideation. The scale operationalizes fantasy not merely as an idle pastime or an unstructured projective phenomenon, but as an active cognitive mechanism that reflects, rehearses, and reinforces internalized cognitive scripts. Comprising 17 items scored across a 3-point Likert-type response format (1 = No, 2 = A little, 3 = A lot), the scale delineates three distinct empirical factors: Aggressive Fantasy (6 items), Active-Heroic Fantasy (6 items), and Prosocial Fantasy (5 items). Psychometric investigations across longitudinal, cross-sectional, and cross-national cohorts demonstrate robust internal consistency, stable factor invariance across elementary school cohorts, and strong predictive and convergent validity regarding real-world peer aggression, prosocial intervention outcomes, and media violence consumption. The instrument remains a foundational tool in developmental psychology, social information processing research, and violence prevention, providing an empirical bridge between inner cognitive representation and observable social behaviors.
Keywords
Fantasy Measure, children’s daydreaming, aggressive fantasy, active-heroic fantasy, prosocial fantasy, cognitive script theory, social information processing, childhood aggression, developmental psychometrics, L. Rowell Huesmann
Authors
The instrument was originally conceptualized, constructed, and psychometrically validated by a collaborative team of developmental and clinical psychologists:
- Elena Rosenfeld — Primary investigator and psychometric researcher in child development and cognitive assessment at the University of Illinois at Chicago.
- L. Rowell Huesmann, Ph.D. — Amos N. Tversky Collegiate Professor Emeritus of Communication Studies and Psychology at the University of Michigan; internationally recognized authority on the etiology of aggression, media effects, and cognitive script theory.
- Leonard D. Eron, Ph.D. — Late Research Professor Emeritus of Psychology at the University of Michigan and the University of Illinois at Chicago; pioneer of the Columbia County Longitudinal Study on the long-term trajectories of aggressive behavior.
- Judith V. Torney-Purta, Ph.D. — Professor Emerita of Human Development and Quantitative Methodology at the University of Maryland, College Park; expert in international civic engagement, child cognitive socialization, and developmental testing.
The instrument was later refined and adapted into its widely used 17-item format by Huesmann and Eron (1986) within cross-national investigations examining media influences on childhood externalizing behaviors.
Purpose
The primary purpose of the Fantasy Measure is to systematically quantify the thematic typology and subjective frequency of fantasy ideation in school-aged children. Historically, psychological assessments of fantasy relied predominantly on psychoanalytic or psychodynamic projective instruments, such as the Thematic Apperception Test (TAT) or the Rorschach inkblot test. While clinically rich, projective methodologies often exhibited variable inter-rater reliability, limited standardized scoring algorithms, and ambiguous construct validity when applied to structured developmental research.
In response to these psychometric limitations, Rosenfeld and colleagues (1982) sought to construct a self-report instrument capable of mapping conscious, accessible daydreams and pretend-play cognitions into standardized, quantifiable dimensions. The Fantasy Measure captures how children internally simulate interpersonal dynamics, moral challenges, social conflicts, and heroic aspirations. Rather than viewing fantasy as an indiscriminate cathartic outlet, the developers recognized that regular engagement in specific cognitive themes serves as cognitive rehearsal. Through this rehearsal, associative networks in long-term memory become chronically accessible, priming subsequent behavior.
In clinical and educational settings, the scale serves several diagnostic and preventive functions:
- Identifying Cognitive Vulnerabilities: Clinicians utilize the Aggressive Fantasy subscale to assess covert hostility, retaliatory rumination, and persecutory preoccupations in children presenting with conduct problems, oppositional defiant disorder, or chronic school disciplinary infractions.
- Assessing Prosocial and Resilience Assets: High scores on the Prosocial and Active-Heroic subscales indicate internalized representations of empathy, altruistic problem-solving, and agency, which act as protective buffers against maladaptive peer influences.
- Evaluating Interventions: School psychologists and intervention researchers use the scale as a pre- and post-treatment metric to examine whether social-emotional learning (SEL) programs or anti-bullying curricula effectively reduce hostile rehearsal while bolstering prosocial ideation.
- Investigating Media Socialization: In research contexts, the tool continues to be central in determining how exposure to violent video games, film, and television interacts with a child’s internal fantasy life to mediate longitudinal aggressive behavior.
Psychological Construct
The latent construct measured by the instrument is childhood fantasy behavior, defined as self-generated, imaginative cognitive activity that departs from immediate environmental demands. This includes deliberate daydreams, spontaneous intrusive musings, and structured pretend-play scenarios. Rather than functioning as a unidimensional continuum, the Fantasy Measure divides this broad construct into three differentiated cognitive-behavioral domains:
1. Aggressive Fantasy
Aggressive fantasy encompasses cognitive simulations involving physical assault, interpersonal destruction, revenge, and punitive apprehension. This dimension is not limited to overt sadism or instrumental malice; it captures cognitive scripts centered around conflict resolution via force, retaliatory daydreams following interpersonal slight, and underlying preoccupations with guilt and punishment. Representative manifestations include:
- Retaliatory Rehearsal: Fantasizing about striking, breaking possessions, or publicly exposing peers when provoked (e.g., Item 3: “When you get mad, sometimes, do you think about the things you would like to do to the person you’re mad at…”).
- Overt Aggressive Pretend: Engaging in symbolic combat and fighting games (e.g., Item 5).
- Guilt, Vulnerability, and Paranoia: Musings regarding private transgressions, failing catastrophically in school, or fleeing authority figures who seek to administer punishment (e.g., Items 8, 12, and 13).
Psychologically, this subscale taps into hostile attributional styles and script rehearsal. When a child routinely mentally replays scenes of physical retribution, aggressive responses become the most cognitively accessible script when faced with real-world ambiguity or interpersonal friction.
2. Active-Heroic Fantasy
Active-Heroic fantasy captures imaginative narratives centered on physical courage, peril, rescue, mastery, and public recognition. Although these fantasies often involve elements of confrontation or danger, their core psychological valence is constructive, defensive, and agency-driven rather than malicious. Dimensions captured include:
- Rescue and Altruistic Bravery: Imagining entering hazardous environments, such as burning buildings, or confronting villains to save endangered individuals (e.g., Items 2 and 4).
- Thrill-Seeking and Sensation: Pretending to encounter frightening entities such as ghosts or monsters, or dreaming of dynamic vehicular crashes and fires (e.g., Items 6 and 7).
- Achievement and Fame: Fantasies of triumphing as a champion in athletic competitions or achieving global renown as an astronaut, scientist, or artist (e.g., Items 10 and 15).
This construct reflects a developmental drive toward mastery, social status, self-efficacy, and identity exploration. While sometimes correlated with aggressive themes due to shared action elements, heroic fantasy uniquely predicts resilience, leadership interest, and adaptive self-concept rather than interpersonal delinquency.
3. Prosocial Fantasy
Prosocial fantasy operationalizes cognitive daydreams explicitly focused on benevolence, communal assistance, emotional caretaking, and structural empathy. The child visualizes themselves actively alleviating the suffering of others without the grandiose or combative elements characteristic of the heroic subscale. Core elements include:
- Interpersonal Helping: Imagining assisting peers who are experiencing distress or physical danger (e.g., Items 1 and 17).
- Filial and Domestic Support: Daydreaming about obtaining desired resources for parents or family members (e.g., Item 11).
- Broad Humanitarian Concern: Envisioning oneself as a philanthropic leader dedicating effort to poor and disenfranchised populations (e.g., Item 14).
- Spontaneous Altruistic Ideation: Generating general thoughts regarding being kind and supportive to other individuals (e.g., Item 9).
This subscale assesses the cognitive presence of an internalized prosocial orientation. Children with frequent prosocial daydreams possess highly organized empathic schemas, which directly facilitate sharing, cooperative play, and peer-nominated popularity.
Theoretical Framework
The conceptual architecture of the Fantasy Measure is rooted in cognitive-developmental and social-learning paradigms, most notably Huesmann’s Cognitive Script Theory, Albert Bandura’s Social Cognitive Theory, and the Crick and Dodge Social Information Processing (SIP) model.
Cognitive Script Theory and Internal Rehearsal
Cognitive Script Theory posits that social behavior is guided by mental programs, termed “scripts,” stored in semantic memory. These scripts outline the appropriate sequence of events, behavioral actions, and expected outcomes in specific social situations. Huesmann and Eron argued that fantasy is not a detached, harmless mental diversion; rather, it is a primary vehicle through which cognitive scripts are drafted, elaborated, and rehearsed.
According to this model, when a child encounters an interpersonal stimulus (such as being pushed on the playground), they search their long-term memory for an appropriate cognitive script. The probability of retrieving a specific behavioral response is determined by its accessibility. A child who frequently daydreams about physical combat and vengeance (Aggressive Fantasy) repeatedly activates and strengthens the neural pathways associated with aggression. Through repeated fantasy rehearsal, hostile scripts become hyper-accessible, requiring minimal environmental provocation to be selected and executed.
Social Information Processing (SIP) Mechanisms
The Fantasy Measure also aligns with the steps of the Crick and Dodge (1994) Social Information Processing model:
- Encoding and Interpretation of Cues: Children high in aggressive fantasy demonstrate an elevated hostile attribution bias, interpreting ambiguous social cues as deliberate threats.
- Clarification of Goals: Heroic and prosocial fantasizers set communal, relationship-preserving, or mastery-oriented goals, whereas aggressive fantasizers prioritize dominance, self-protection, and retribution.
- Response Access or Construction: Fantasy ideation directly populates the mental catalog of potential responses available for retrieval.
- Response Evaluation and Selection: Fantasizing about an act lowers inhibitory control and alters outcome expectancies. A child who repeatedly visualizes saving a peer expects positive emotional reinforcement from prosocial action, whereas a child who visualizes retaliatory violence normalizes hostile responses.
The Singer Developmental Perspective on Daydreaming
The scale’s theoretical design also draws from Jerome L. Singer’s psychodynamic and cognitive research on daydreaming styles. Singer identified positive-constructive daydreaming, guilty-dysphoric daydreaming, and poor attentional control as core stylistic dimensions. Rosenfeld et al. (1982) adapted these principles into developmental scales suitable for school-aged populations, translating broad daydreaming dimensions into observable behavioral and social outcomes.
Validity
The construct, convergent, discriminant, and predictive validity of the Fantasy Measure have been established across several decades of empirical investigation, encompassing longitudinal cohorts in the United States, Finland, Poland, Australia, and Israel.
Construct and Structural Validity
Construct validity was demonstrated in the seminal investigation by Rosenfeld, Huesmann, Eron, and Torney-Purta (1982), which evaluated urban and suburban elementary school cohorts across grades 1 through 5. Exploratory factor analyses consistently confirmed that the 17 items form three cohesive, distinct dimensions. Confirmatory factor modeling across independent developmental samples demonstrated adequate to excellent model fit ($CFI > .90$, $TLI > .90$, $RMSEA < .06$), validating the structural separability of active-heroic daydreams from overt hostile ideation.
Convergent Validity
Convergent validity is documented through robust associations with established behavioral metrics:
- Peer-Nominated Aggression: The Aggressive Fantasy subscale consistently correlates with the Peer Nomination Inventory for Aggression (correlations ranging from $r = .25$ to $r = .42$, $p < .001$). Children who self-report frequent aggressive daydreaming are significantly more likely to be identified by their classmates as individuals who push, hit, start fights, and say mean things.
- Teacher and Parent Ratings: Aggressive fantasy demonstrates significant positive correlations with teacher evaluations of disruptive classroom conduct and parent ratings of externalizing behaviors on the Child Behavior Checklist (CBCL).
- Media Violence Consumption: Longitudinal structural equation modeling indicates that heavy exposure to television and film violence significantly predicts increases in Aggressive Fantasy over time ($r = .20$ to $r = .35$), confirming the hypothesis that observed screen violence provides symbolic material for subsequent mental rehearsal.
- Prosocial Behavior: The Prosocial Fantasy subscale exhibits significant positive associations with peer nominations of sharing, cooperation, and popularity ($r = .22$ to $r = .38$), as well as teacher-rated prosocial citizenship.
Discriminant Validity
The instrument displays clear discriminant boundaries between constructs that share superficial stylistic overlap:
- Although both Aggressive Fantasy and Active-Heroic Fantasy involve action and physical confrontation, Active-Heroic Fantasy does not correlate significantly with unprovoked peer delinquency, bullying, or teacher-reported antisocial conduct. Instead, it correlates positively with general imaginative play, sensation seeking, and athletic participation.
- The Prosocial Fantasy subscale demonstrates near-zero or weak negative correlations with aggressive behavior ($r = -.05$ to $r = -.18$), confirming that prosocial daydreaming is distinct from hostile ideation.
Predictive and Longitudinal Validity
Data from the cross-national longitudinal studies directed by Huesmann and Eron (1986) demonstrated that childhood scores on the Aggressive Fantasy subscale in middle childhood (ages 7–9) prospectively predict physical aggression, criminal offenses, and domestic altercations measured 15 to 22 years later, even when controlling for baseline behavioral aggression and socio-economic status. This provides evidence for the predictive validity of cognitive rehearsal patterns established early in life.
Reliability
The Fantasy Measure demonstrates acceptable to high internal consistency and stability across diverse empirical evaluations:
Internal Consistency
Across validation cohorts encompassing over 1,500 children across diverse racial and socioeconomic backgrounds, Cronbach’s alpha ($lpha$) coefficients indicate adequate to robust internal consistency for subscales of this length:
- Aggressive Fantasy (6 items): Cronbach’s $lpha$ typically ranges from $.70$ to $.82$. Reliability remains stable across both male and female cohorts, though boys typically exhibit higher absolute mean baseline scores.
- Active-Heroic Fantasy (6 items): Cronbach’s $lpha$ ranges from $.68$ to $.78$. The items demonstrate high inter-item homogeneity regarding themes of dynamic mastery and physical bravery.
- Prosocial Fantasy (5 items): Cronbach’s $lpha$ ranges from $.65$ to $.76$, reflecting consistent internal reliability for brief developmental attitudinal metrics.
Test-Retest Stability
Given that fantasy patterns reflect both stable individual personality traits and developmental stage fluctuations, temporal stability has been evaluated over multiple intervals:
- Short-term (3 to 6 months): Test-retest reliability coefficients range between $r = .65$ and $r = .78$, indicating high stability in middle childhood.
- Long-term (1 to 3 years): Longitudinal stability coefficients remain statistically significant, with 1-year stability estimates for Aggressive Fantasy averaging between $r = .45$ and $r = .58$ ($p < .001$), consistent with the stability observed in underlying cognitive schemas across developmental transitions.
Factor Analysis
The latent structure of the Fantasy Measure was originally derived via Principal Components Analysis (PCA) and subsequently verified using both Exploratory Factor Analysis (EFA) with Varimax and Promax rotations and Confirmatory Factor Analysis (CFA).
Original Exploratory Structural Derivation
In the seminal 1982 psychometric study by Rosenfeld et al., an initial pool of over 40 child-oriented fantasy items was administered to elementary cohorts. Factor extraction based on Kaiser’s criterion (eigenvalues greater than 1.0) and examination of the scree plot yielded a clear three-factor solution explaining approximately 42% to 48% of the total variance across samples:
- Factor 1: Aggressive / Hostile Fantasy — accounted for the largest portion of shared variance (approx. 20–24%). Items 3, 5, 8, 12, 13, and 16 loaded heavily on this dimension, with factor loadings ranging from $.45$ to $.76$. Notably, guilt and punishment items (e.g., Item 8, running away from punishment; Item 12, secret bad acts; Item 13, catastrophic school failure) loaded concurrently with physical aggression items (Item 16, hitting/hurting), reflecting a cohesive internal script of transgression, conflict, and defensive retaliation.
- Factor 2: Active-Heroic / Adventurous Fantasy — accounted for roughly 12–15% of the total variance. Items 2, 4, 6, 7, 10, and 15 displayed primary factor loadings between $.42$ and $.71$. These items captured themes of courage, physical mastery, fame, and thrilling scenarios.
- Factor 3: Prosocial / Benevolent Fantasy — accounted for roughly 8–11% of the total variance. Items 1, 9, 11, 14, and 17 loaded robustly on this dimension, with factor loadings ranging from $.48$ to $.74$, without significant cross-loadings onto the Aggressive factor.
Confirmatory Factor Analytic (CFA) Fit Indices
Modern psychometric re-evaluations utilizing structural equation modeling have tested the three-factor oblique model against alternative single-factor or two-factor models (e.g., combining Prosocial and Heroic into a general positive fantasy factor). The three-factor oblique structure consistently provides superior fit across fit indices:
- Chi-Square to Degrees of Freedom Ratio ($\chi^2/df$): Typically ranges between $1.65$ and $2.30$, within the recommended threshold for acceptable fit ($< 3.0$).
- Comparative Fit Index (CFI): Values consistently meet or exceed $.92$.
- Tucker-Lewis Index (TLI): Values consistently meet or exceed $.90$.
- Root Mean Square Error of Approximation (RMSEA): Point estimates typically range from $.042$ to $.056$ with $90%$ confidence intervals falling below $.065$.
- Standardized Root Mean Square Residual (SRMR): Values remain below $.055$.
Inter-factor correlations in oblique rotations confirm that while the Active-Heroic factor shares modest positive covariance with both the Aggressive factor ($r \approx .20$ to $.35$) and the Prosocial factor ($r \approx .25$ to $.40$), the direct latent correlation between Aggressive Fantasy and Prosocial Fantasy is negligible to weakly negative ($r \approx -.08$ to $-.16$), validating the structural divergence of the three dimensions.
Instrument / Measurement Tool
The technical parameters and administrative details of the Fantasy Measure are summarized below:
- Instrument Name: Fantasy Measure (also known as the Children’s Fantasy Inventory or Huesmann-Eron Fantasy Scale).
- Target Population: Children in elementary school, predominantly grades 2 through 6 (ages 7 to 12 years). It has also been adapted for older children and early adolescents (grades 7–8).
- Assessment Format: Self-administered paper-and-pencil or computer-assisted questionnaire. For younger children (grades 2–3) or cohorts with reading difficulties, it is standard practice to have the administrator read each prompt aloud while children mark their response booklets.
- Administration Time: Approximately 10 to 15 minutes.
- Total Item Count: 17 items.
- Subscales:
- Aggressive Fantasies (6 items): Items 3, 5, 8, 12, 13, 16.
- Active-Heroic Fantasies (6 items): Items 2, 4, 6, 7, 10, 15.
- Prosocial Fantasies (5 items): Items 1, 9, 11, 14, 17.
- Response Scale: A standardized 3-point Likert-type frequency scale:
1= No2= A little3= A lot
- Scoring Protocol:
- All items are keyed in a positive direction; no reverse-scored items are included.
- Each subscale score is computed by calculating the arithmetic mean of its constituent items (summing the selected values and dividing by the number of items in that subscale):
- Aggressive Fantasy Score = $(\text{Item } 3 + 5 + 8 + 12 + 13 + 16) / 6$
- Active-Heroic Fantasy Score = $(\text{Item } 2 + 4 + 6 + 7 + 10 + 15) / 6$
- Prosocial Fantasy Score = $(\text{Item } 1 + 9 + 11 + 14 + 17) / 5$
- Subscale mean scores range from a minimum of 1.00 to a maximum of 3.00.
- A score of 1.00 indicates complete absence of the given fantasy type, whereas a score of 3.00 reflects high-frequency engagement in that cognitive script.
Permissions & Fee and Test Year
The original psychometric foundations of the Fantasy Measure were published in 1982 by Rosenfeld, Huesmann, Eron, and Torney-Purta in the Journal of Personality and Social Psychology, with the refined 17-item scale published in 1986 in Huesmann and Eron’s monograph, Television and the Aggressive Child: A Cross-National Comparison.
The instrument is considered to be in the public domain for research and educational purposes. It was republished by the United States Centers for Disease Control and Prevention (CDC) in its clinical and epidemiological compendium, Measuring Violence-Related Attitudes, Behaviors, and Influences Among Youths: A Compendium of Assessment Tools (Dahlberg, Toal, Swahn, & Behrens, 2005, pp. 67–68), ensuring open access to investigators globally.
Licensing and Royalties: No user fees, licensing royalties, or formal commercial permissions are required for non-commercial academic research, pedagogical training, or educational interventions. Researchers and clinicians are expected to provide formal attribution to the developers (Rosenfeld et al., 1982; Huesmann & Eron, 1986; Dahlberg et al., 2005) in scientific and professional publications.
References
- Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory. Prentice-Hall.
- Crick, N. R., & Dodge, K. A. (1994). A review and reformulation of social information-processing mechanisms in children’s social adjustment. Psychological Bulletin, 115(1), 74–101. https://doi.org/10.1037/0033-2909.115.1.74
- Dahlberg, L. L., Toal, S. B., Swahn, M., & Behrens, C. B. (2005). Measuring violence-related attitudes, behaviors, and influences among youths: A compendium of assessment tools (2nd ed.). Centers for Disease Control and Prevention, National Center for Injury Prevention and Control. https://files.eric.ed.gov/fulltext/ED486261.pdf
- Huesmann, L. R. (1988). An information processing model for the development of aggression. Aggressive Behavior, 14(1), 13–24. https://doi.org/10.1016/B978-012278805-5/50005-7
- Huesmann, L. R., & Eron, L. D. (Eds.). (1986). Television and the aggressive child: A cross-national comparison. Lawrence Erlbaum Associates.
- Rosenfeld, E., Huesmann, L. R., Eron, L. D., & Torney-Purta, J. V. (1982). Measuring patterns of fantasy behavior in children. Journal of Personality and Social Psychology, 42(2), 347–366. https://doi.org/10.1037/0022-3514.42.2.347
- Singer, J. L. (1973). The child’s world of make-believe: Experimental studies of imaginative play. Academic Press.