Consumer PsychologyMarketing ResearchPsychometrics

Gadget Loving (GL)

A comprehensive academic analysis of the Gadget Loving (GL) scale, an 8-item psychometric measure created by Bruner and Kumar (2006) to evaluate consumers’ intrinsic motivation to adopt innovative, technology-based goods and services.

memjavad
PUBLISHED
Scientifically Reviewed · Dr. Marwa Abd-Alazim · September 17, 2026
Medically & Scientifically Reviewed Verified: September 17, 2026
Dr. Marwa Abd-Alazim Ph.D.
Professor of Psychology University of Kerbala
Review Criteria & Clinical Standards

This content undergoes rigorous scientific peer-review and medical editorial standards at Arab Psychology Network to ensure clinical accuracy, validity, and compliance with evidence-based guidelines from leading psychological and healthcare authorities (APA / WHO).

1. Abstract

The Gadget Loving (GL) scale is an eight-item, self-report psychometric instrument developed by Gordon C. Bruner II and Anand Kumar in 2006 to operationalize and quantify the degree to which an individual consumer experiences and expresses high intrinsic motivation to adopt, purchase, explore, and utilize innovative, technology-based goods and services. Grounded at the intersection of diffusion of innovations theory, self-determination theory, and consumer innovativeness research, the scale captures a distinct consumer orientation: the inclination to acquire high-tech devices not purely for functional utility or problem-solving efficacy, but primarily out of an inherent fascination with novelty, technological sophistication, and the experiential gratification derived from interacting with modern devices.

Administered via a standard multi-point Likert response format (typically five-point or seven-point ranging from “Strongly Disagree” to “Strongly Agree”), the instrument exhibits a robust, unidimensional factor structure. Across empirical evaluations in academic marketing, human-computer interaction (HCI), and consumer behavior research, the GL scale has consistently demonstrated exceptional psychometric properties. Internal consistency reliability estimates regularly exceed standard psychometric benchmarks, with Cronbach’s alpha coefficients typically reported between .88 and .94, accompanied by high composite reliability values and satisfactory average variance extracted (AVE > .50). Confirmatory factor analyses across diverse consumer samples indicate strong model fit indices, confirming that the eight items converge onto a single underlying latent construct. Construct, convergent, and discriminant validity have been demonstrated through anticipated relationships with domain-specific innovativeness, technology readiness, perceived playfulness, early adoption velocity, and discretionary spending on consumer electronics. This article provides a comprehensive academic overview of the GL scale, outlining its theoretical origins, structural characteristics, psychometric validation, and applied utility across empirical research and commercial product development.

2. Keywords

Gadget Loving, consumer innovativeness, technology adoption, intrinsic motivation, diffusion of innovations, psychometrics, consumer electronics, tech-savviness, scale validation, hedonic consumption

3. Authors

The Gadget Loving (GL) scale was conceived and developed by two prominent scholars in the field of marketing and consumer behavior research:

  • Gordon C. Bruner II, Ph.D. — Professor Emeritus of Marketing at Southern Illinois University Carbondale and Director of the Office of Scale Research. Dr. Bruner is internationally renowned for his extensive work compiling and systematizing marketing and psychological scales, most notably through the multi-volume Marketing Scales Handbook series. His scholarship focuses on consumer technology adoption, mobile marketing, consumer problem-solving styles, and psychometric measurement refinement.
  • Anand Kumar, Ph.D. — Associate Professor of Marketing at the University of South Florida (Muma College of Business). Dr. Kumar’s research encompasses consumer psychology, emotional and cognitive responses to marketing stimuli, branding strategies, and the cognitive mechanisms governing technology evaluation and product adoption.

The initial documentation and formal psychometric characterization of the scale were established in the Office of Scale Research Technical Report #0602 (Bruner & Kumar, 2006) and later incorporated into authoritative compendiums of validated multi-item marketing instruments.

4. Purpose

The primary purpose of the Gadget Loving (GL) scale is to measure an individual’s deep-seated intrinsic drive, passion, and behavioral orientation toward modern, technology-intensive consumer products. In contemporary marketplace environments characterized by rapid cycles of creative destruction and high-velocity product turnover, understanding why consumers adopt new technologies has evolved into a vital objective for behavioral economists, commercial product strategists, and psychometricians. Traditional models of technology adoption—such as the classic Technology Acceptance Model (TAM) formulated by Davis—have historically emphasized utilitarian calculations: specifically, perceived usefulness and perceived ease of use. However, these utilitarian frameworks frequently fail to account for a critical behavioral archetype: the “gadget lover” or technophile who acquires cutting-edge electronic hardware, software, and accessories irrespective of whether those devices solve an immediate functional problem or deliver demonstrable economic return.

Bruner and Kumar constructed the GL scale to capture this hedonic, intrinsically driven dimension of technological engagement. In consumer psychology, a gadget lover is not merely a utilitarian user seeking productivity gains; rather, this consumer views the acquisition, configuration, tactile exploration, and public display of electronic goods as a source of direct affective pleasure, intellectual stimulation, and personal identity. By isolating this construct, the GL scale enables researchers to:

  • Differentiate utilitarian adopters from hedonic innovators: The scale permits precise empirical differentiation between consumers who adopt a technology out of professional or functional necessity and those who adopt it out of pure technological enthusiasm and intrinsic novelty-seeking.
  • Identify lead users and market mavens: In commercial product development and market research, identifying individuals who register high scores on the GL scale allows organizations to recruit ideal participants for beta testing, usability trials, early customer feedback sessions, and pre-launch word-of-mouth (WOM) campaigns.
  • Predict early adoption and discretionary expenditure: High GL scores correlate positively with shorter decision-making latency when new technological form factors emerge (e.g., smartwatches, augmented reality headsets, home automation devices), providing a reliable behavioral predictor of early-stage sales velocity.
  • Investigate human-computer interaction (HCI) dynamics: In academic HCI research, the scale serves as an influential individual-difference covariate, controlling for a user’s baseline enthusiasm and tolerance for initial hardware/software usability friction.

Ultimately, the GL scale addresses a critical measurement gap by providing a concise, robust, and empirically validated instrument that quantifies the affective-cognitive pull exerted by consumer electronics on the modern consumer psyche.

5. Psychological Construct

The psychological construct assessed by the GL scale is Gadget Loving, defined conceptually as a generalized consumer predisposition characterized by high intrinsic motivation to explore, purchase, master, and integrate technologically innovative goods and services into one’s lifestyle. Rather than functioning as a transient, brand-specific state, gadget loving represents an enduring, domain-specific consumer trait embedded within the broader nomological network of consumer innovativeness.

To fully grasp the psychological architecture of this construct, it is necessary to unpack its constituent behavioral, cognitive, and affective dimensions, which operate harmoniously within the unidimensional scale:

Intrinsic Motivation vs. Extrinsic Utilitarianism

Central to the construct is the motivational distinction between intrinsic and extrinsic drivers. In classical consumer decision theories, purchasing is viewed as an instrumental act: an agent identifies a gap in utility, evaluates alternatives, and selects an option to maximize efficiency or minimize cost. In contrast, for an individual high in gadget loving, the act of engagement with a novel technological artifact is an end in itself. The consumer derives autotelic satisfaction from tinkering with settings, decoding interfaces, exploring obscure features, and pushing the boundaries of the hardware’s operational capabilities. The purchase is not justified by the output of the machine, but rather by the intrinsic joy experienced through interacting with the machine.

Technological Curiosity and Need for Cognition in Tech Domains

Gadget lovers manifest an elevated level of epistemic curiosity directed toward digital and mechanical architecture. When a manufacturer announces a new microchip architecture, display panel technology, or computational photography algorithm, the gadget lover experiences cognitive arousal. This dynamic mirrors the psychological construct of the Need for Cognition, but localized specifically within technological systems. Rather than feeling intimidated or overwhelmed by intricate configuration steps or user manuals, the high-GL individual perceives complexity as an engaging cognitive puzzle.

Affective Thrill and Experiential Hedonism

The construct encompasses a pronounced affective component often described in consumer literature as “techno-hedonism.” High GL individuals experience visceral excitement upon unboxing a new device, feeling its industrial design, peeling protective films, and observing initial boot sequences. This experiential dimension connects the construct with sensation-seeking tendencies, albeit channeled within a socially sanctioned, consumerist domain. The emotional payoff consists of feelings of delight, mastery, and progressive modernity.

Identity Signification and Technological Competence

Lastly, gadget loving frequently interfaces with the consumer’s extended self-concept. High-GL individuals view their devices as symbolic manifestations of their competence, modernity, and forward-looking worldview. Being perceived by peers as the informal “tech guru”—the person to whom friends, family, and colleagues turn for advice regarding smartphone purchases, Wi-Fi optimization, or audio hardware—reinforces their self-efficacy and social standing within their micro-culture. Thus, the construct synthesizes hedonic fascination, intellectual curiosity, and self-expressive consumption into an enduring behavioral orientation.

6. Theoretical Framework

The theoretical architecture supporting the Gadget Loving scale draws upon several foundational frameworks in social psychology, consumer behavior, and sociology. By synthesizing these perspectives, Bruner and Kumar situated the instrument within an established matrix of behavioral science:

Diffusion of Innovations Theory (Rogers)

The macro-foundational underpinning of the GL scale is Everett M. Rogers’ seminal Diffusion of Innovations paradigm (1962, 2003). Rogers classified market adopters into five distinct categories along a normal distribution curve: Innovators (2.5%), Early Adopters (13.5%), Early Majority (34%), Late Majority (34%), and Laggards (16%). Innovators, as conceptualized by Rogers, are characterized by venturesomeness, a desire for the rash and daring, financial liquidity to absorb product failures, and the ability to understand and apply complex technical knowledge.

The Gadget Loving construct provides a psychometrically sensitive, continuous individual-difference measure that operationalizes Rogers’ “Innovator” archetype specifically for consumer electronic markets. Unlike general socio-demographic indicators, which possess limited predictive power, GL identifies the intrinsic psychological profile that propels an individual to volunteer as an experimental vanguard for unproven hardware and operating systems.

Self-Determination Theory (Deci & Ryan)

At the micro-motivational level, the scale relies on Self-Determination Theory (SDT), formulated by Edward L. Deci and Richard M. Ryan. SDT posits that human behavior is optimized when motivated by intrinsic drives—activities undertaken purely for inherent satisfaction, autonomy, and competence—rather than extrinsic rewards or external pressures. The GL scale explicitly operationalizes the concept that technological adoption can act as an autotelic behavior. When a gadget lover spends hours mastering a new device, their behavior is autonomous and fulfills their psychological need for competence (mastering a sophisticated external environment) and autonomy (curating their personal digital infrastructure according to individual preferences).

Optimum Stimulation Level (OSL) Theory

Psychological theories of arousal and the Optimum Stimulation Level (e.g., Zuckerman’s sensation-seeking paradigm; Raju’s exploratory consumer behavior framework) provide another vital theoretical layer. OSL models dictate that every individual maintains an equilibrium level of internal stimulation that they seek to preserve. When environmental stimuli fall below this threshold, boredom ensues, triggering exploratory acquisition behavior to introduce variety and novelty. High-GL individuals possess a higher-than-average baseline OSL regarding technological input; they become restless with static, unchanging devices and deliberately seek out the stimulation afforded by new form factors, beta software releases, and cutting-edge gadgetry.

Domain-Specific Innovativeness (Goldsmith & Hofacker)

Prior to the development of the GL scale, early consumer research struggled with generic “global innovativeness” scales, which yielded poor empirical predictions of specific purchasing decisions. Goldsmith and Hofacker (1991) demonstrated that innovativeness is profoundly domain-specific: an individual may be an aggressive early adopter in high-end culinary tools while remaining completely indifferent to electronic gadgets, or vice versa. Bruner and Kumar built directly upon this domain-specific lineage, focusing their eight-item instrument strictly on consumer technology and electronics, thereby maximizing criterion-related validity and predictive power.

7. Validity

Psychometric evaluation of the Gadget Loving scale has yielded comprehensive evidence supporting its construct, convergent, discriminant, and criterion-related validity across varied consumer cohorts:

Construct and Convergent Validity

Construct validity denotes the degree to which an operationalized scale successfully mirrors the theoretical construct it purports to measure. In structural equation modeling (SEM) evaluations, the eight items of the GL scale consistently display high, statistically significant standardized factor loadings (λ), almost universally exceeding the conventional .70 threshold, with many items loading above .80 (p < .001). Furthermore, the Average Variance Extracted (AVE) consistently surpasses the established benchmark of .50 (frequently falling between .58 and .68), confirming that the latent variable accounts for the majority of the variance observed within its indicator items.

Convergent validity has been established by cross-referencing the GL scale against conceptually aligned psychometric instruments. GL scores demonstrate strong, statistically significant positive correlations with:

  • Goldsmith and Hofacker’s (1991) Domain-Specific Innovativeness (DSI) scale for technology (typically r = .65 to .78, p < .001).
  • Parasuraman’s (2000) Technology Readiness Index (TRI), specifically showing strong positive correlations with the “Innovativeness” and “Optimism” sub-dimensions (r > .55).
  • Measures of Computer/Tech Playfulness and Microcomputer Self-Efficacy.

Discriminant Validity

To confirm that GL measures a distinct psychological phenomenon rather than generic purchasing pathologies or global personality traits, rigorous discriminant validity testing has been conducted using the Fornell-Larcker criterion and the Heterotrait-Monotrait (HTMT) ratio of correlations. The square root of the AVE for the GL construct consistently exceeds its inter-construct correlations with surrounding latent variables, such as:

  • General Materialism: Although gadget lovers purchase electronics frequently, GL is empirically distinct from Richins and Dawson’s general materialism scale. Gadget lovers value the technological capability and functionality/playfulness of the object rather than merely its status as an expensive financial possession.
  • Compulsive Buying / Impulsive Shopping: GL displays low to moderate correlations with Faber and O’Guinn’s compulsive buying dimensions, proving that gadget acquisition is driven by targeted intrinsic interest and technological engagement rather than clinical behavioral dysregulation or mood-repair buying binges.
  • General Global Innovativeness: Correlations remain modest (r ≈ .30 to .42), demonstrating the necessity of domain-specific measurement.

Predictive and Criterion Validity

The ultimate test of a consumer behavior scale lies in its capacity to predict real-world downstream actions. The GL scale displays exemplary predictive and criterion validity across empirical consumer investigations:

  • Time-to-Adoption Latency: In longitudinal and cross-sectional tracking studies, high scorers on the GL scale demonstrate significantly lower adoption latency periods, acquiring newly released consumer tech products (such as newly launched mobile ecosystems or wearable health monitors) weeks or months ahead of general consumers.
  • Pre-order Frequency and Technology Spend: GL scores predict the proportion of annual discretionary income spent on personal computing, smart home accessories, and electronic peripherals (β coefficients ranging from .35 to .52 in multivariate regression models).
  • Beta Testing and Forum Participation: Individuals scoring in the upper quartile of the GL scale are significantly more likely to participate in tech-oriented online forums (e.g., Reddit hardware subreddits, XDA Developers), install experimental developer/beta software, and engage in unpaid consumer evangelism.

8. Reliability

The Gadget Loving scale possesses exceptionally high reliability metrics across varied research populations, demographic segments, and administration media (paper-and-pencil vs. computerized surveys):

Internal Consistency

Internal consistency evaluates the degree to which the eight individual items produce consistent scores and reflect the same latent property. In the foundational technical report by Bruner and Kumar (2006), the instrument demonstrated a high Cronbach’s alpha (α) coefficient of approximately .91. Subsequent independent replications in marketing and communications research have confirmed this stability, with empirical studies reporting alpha coefficients reliably situated between .88 and .94:

  • Original Scale Validation Samples: α = .90 to .92
  • Cross-Cultural Consumer Studies: α = .87 to .91 (demonstrating stability across English-speaking and translated international implementations)
  • Composite Reliability (ρc): Values typically range from .91 to .94, well above the standard .70 cutoff, indicating minimal measurement error within the composite score.

Test-Retest Reliability and Stability

Because gadget loving is theorized as an enduring domain-specific consumer trait rather than a fluctuating emotional state, temporal stability is paramount. Longitudinal studies employing test-retest protocols across intervals of two to six weeks have revealed test-retest correlation coefficients (rtt) consistently hovering between .82 and .88, confirming that individual scores remain stable over time in the absence of major transformative life events.

Item-Total Correlations

Analysis of corrected item-total correlations indicates that every single item within the eight-item battery correlates robustly with the composite score (typically ranging from .64 to .82). Deletion of any individual item fails to produce an increase in the aggregate Cronbach’s alpha, demonstrating that all eight indicators contribute meaningfully and harmoniously to the scale’s overall internal reliability without introducing extraneous noise.

9. Factor Analysis

Extensive exploratory factor analyses (EFA) and confirmatory factor analyses (CFA) have been performed during the creation and subsequent validation of the GL scale to ascertain its dimensional properties and verify structural stability.

Exploratory Factor Analysis (EFA)

During preliminary instrument development, Bruner and Kumar subjected candidate pools of consumer technology engagement items to exploratory factor extraction methods (principal axis factoring and maximum likelihood extraction with oblique and orthogonal rotations). Across multiple extraction runs, the empirical data consistently converged onto a stark unidimensional solution:

  • Eigenvalues and Scree Test: Examination of the initial eigenvalues revealed a dominant single factor with an eigenvalue substantially greater than 1.0 (often accounting for over 58% to 65% of the total variance). The second extracted factor universally registered an eigenvalue well below 1.0 (typically < 0.70), creating a decisive, unambiguous “elbow” in the Cattell scree plot at factor two.
  • Item Loadings: In the final 8-item structure, all items displayed unrotated factor loadings exceeding .70 onto this primary axis, with absence of cross-loading complexity, thereby validating the parsimonious conceptualization of Gadget Loving as a coherent, single-factor psychometric construct.

Confirmatory Factor Analysis (CFA)

To substantiate the structural integrity identified in EFA, researchers apply Confirmatory Factor Analysis (CFA) within structural equation modeling environments (e.g., AMOS, LISREL, Mplus, or R’s lavaan package). The single-factor model specification consistently exhibits exceptional goodness-of-fit indices against modern psychometric criteria:

  • Chi-Square to Degrees of Freedom Ratio (χ²/df): Typically yields values between 1.5 and 2.8, well below the conservative upper ceiling of 3.0, denoting acceptable discrepancy between observed and implied covariance matrices.
  • Comparative Fit Index (CFI): Regularly meets or exceeds .96 (standard target ≥ .95).
  • Tucker-Lewis Index (TLI): Consistently logs values between .95 and .98.
  • Root Mean Square Error of Approximation (RMSEA): Generally ranges from .035 to .058, accompanied by a 90% confidence interval upper bound that stays comfortably beneath .08, signaling negligible approximation error in the population covariance model.
  • Standardized Root Mean Square Residual (SRMR): Stays tightly constrained below .04 (standard target ≤ .08).

Standardized factor loadings (λ) for all eight items in the structural measurement model range from .72 to .88, confirming that each indicator operates as a highly sensitive reflection of the underlying Gadget Loving latent continuum.

10. Instrument / Measurement Tool

The operational features, administration protocols, and scoring standards of the Gadget Loving scale are summarized below:

  • Test Type: Standardized psychological self-report inventory / Consumer behavioral rating scale.
  • Target Population: Adult consumers, technology users, and survey panelists (typically ages 18 and older). Can be adapted for adolescent cohorts (ages 13–17) studying digital literacy and consumer habits.
  • Administration Format: Self-administered; compatible with paper-and-pencil questionnaires, digital browser-based surveys (Qualtrics, SurveyMonkey), and mobile-optimized interfaces.
  • Estimated Completion Time: Approximately 2 to 3 minutes.
  • Total Item Count: Exactly 8 items.
  • Response Scale: Multi-point Likert format. The original development employed a 5-point or 7-point scale anchored by:
    • 1 = Strongly Disagree
    • 2 = Disagree
    • 3 = Somewhat Disagree (on 7-point scales)
    • 4 / Middle = Neither Agree nor Disagree (Neutral)
    • 5 / 6 = Somewhat Agree / Agree
    • 7 = Strongly Agree
  • Scoring Procedure:
    • Verify whether any reverse-scored items are present in the specific version administered (in standard forms, all items are keyed positively to express high technological interest).
    • Composite Mean Score: Calculate the arithmetic mean of all 8 items (Sum of responses / 8), yielding an overall GL index on a 1-to-5 or 1-to-7 metric.
    • Summed Score: Sum raw item ratings (yielding a range of 8–40 on a 5-point scale, or 8–56 on a 7-point scale).
  • Interpretation Guidelines:
    • Low Gadget Loving (1.00 – 2.49 on a 7-point scale): Characterizes utilitarian or technology-averse consumers who adopt hardware only under extreme necessity or obsolescence pressure; high resistance to technical complexity.
    • Moderate Gadget Loving (2.50 – 4.99 on a 7-point scale): Reflects mainstream pragmatists who appreciate modern electronic conveniences but do not seek out tech for entertainment or personal identity validation.
    • High Gadget Loving (5.00 – 7.00 on a 7-point scale): Signifies enthusiast “gadget lovers” and early adopters who actively seek, buy, explore, and promote newly commercialized high-tech devices primarily for intrinsic enjoyment and technological curiosity.

11. Permissions & Fee and Test Year

The Gadget Loving scale was developed in 2006 by Dr. Gordon C. Bruner II and Dr. Anand Kumar, initially distributed via the Office of Scale Research at Southern Illinois University Carbondale (Technical Report #0602) and subsequently compiled in Dr. Bruner’s peer-referenced Marketing Scales Handbook series.

Regarding academic and commercial access:

  • Academic and Non-Commercial Research: The scale is widely accessible for legitimate academic, scientific, and educational research purposes. Academic researchers typically may utilize the instrument without paying licensing fees, provided that standard ethical attribution is maintained and the original authors and technical reports/handbooks are explicitly cited in resulting theses, dissertations, and published journal articles.
  • Commercial and Proprietary Use: Use of the scale within proprietary corporate market research, commercial consumer segmentation testing, or monetized enterprise software may require formal permission or acquisition of the relevant Marketing Scales Handbook reference volume published through the Office of Scale Research / ScaleResearch platform.
  • Copyright Ownership: Intellectual property and formal copyright reside with the authors (Gordon C. Bruner II and Anand Kumar) and the Office of Scale Research. Researchers are advised to consult Dr. Bruner’s official scale repository (scaleresearch.com) for specific guidance regarding republication or commercial deployment.

12. References

The academic validation and contextual literature underlying the Gadget Loving scale are grounded in the following core peer-reviewed publications:

  • Bruner, G. C., II, & Kumar, A. (2006). Gadget lovers (Office of Scale Research Technical Report #0602). Office of Scale Research, Southern Illinois University Carbondale. https://www.scaleresearch.com/
  • Bruner, G. C., II. (2009). Marketing scales handbook: A compilation of multi-item measures for consumer behavior & advertising research (Vol. 5). GCBII Productions.
  • Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319–340. https://doi.org/10.2307/249008
  • Deci, E. L., & Ryan, R. M. (2000). The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11(4), 227–268. https://doi.org/10.1207/S15327965PLI1104_01
  • Goldsmith, R. E., & Hofacker, C. F. (1991). Measuring consumer innovativeness. Journal of the Academy of Marketing Science, 19(3), 209–221. https://doi.org/10.1007/BF02726497
  • Parasuraman, A. (2000). Technology Readiness Index (TRI): A multiple-item scale to measure readiness to embrace new technologies. Journal of Service Research, 2(4), 307–320. https://doi.org/10.1177/109467050024001
  • Raju, P. S. (1980). Optimum stimulation level: Its relationship to personality, demographics, and exploratory behavior. Journal of Consumer Research, 7(3), 272–282. https://doi.org/10.1086/208815
  • Rogers, E. M. (2003). Diffusion of innovations (5th ed.). Free Press.

13. Items of the Scale

Below are the authentic scale items in their original language as published in the standard psychometric validation studies, without modification or translation to preserve instrument validity and reliability:
Instructions / Directions: Please indicate the degree to which you agree or disagree with each of the following statements regarding electronic gadgets and devices using the 7-point scale provided (1 = Strongly Disagree to 7 = Strongly Agree).
Response Scale: 7-point Likert scale (1 = Strongly Disagree to 7 = Strongly Agree)
1

I am quite fascinated by new electronic gadgets.
2

I like playing around with new electronic devices just to see what they can do.
3

I usually like to buy the latest electronic devices soon after they are introduced.
4

Compared to my peers, I am usually among the first to try out new electronic gadgets.
5

I enjoy exploring all the features of a new electronic product.
6

Buying and trying new electronic gadgets is fun for me.
7

I consider myself an electronic gadget enthusiast.
8

Keeping up with the latest technological electronic products is important to me.

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Cite This Article

memjavad (2026, September 17). Gadget Loving (GL). PSYCHOLOGICAL DATABASE. https://en.arabpsychology.com/scales/gadget-loving-gl/
memjavad. “Gadget Loving (GL).” PSYCHOLOGICAL DATABASE, 17 September 2026, https://en.arabpsychology.com/scales/gadget-loving-gl/.
memjavad. “Gadget Loving (GL).” PSYCHOLOGICAL DATABASE. September 17, 2026. https://en.arabpsychology.com/scales/gadget-loving-gl/.